GAME EDUKASI MENYUSUN NAMA HEWAN SEBAGAI MEDIA PEMBELAJARAN ANAK-ANAK MENGGUNAKAN CONSTRUCT 2

https://doi.org/10.37195/balok.v4i2.900

Authors

  • Iftahul Farhan Pontoh Universitas Ichsan Gorontalo
  • Yasin Aril Mustofa Universitas Ichsan Gorontalo
  • Zulfrianto Yusrin Lamasigi Universitas Ichsan Gorontalo

Keywords:

Game Edukasi, Construct 2, Pengenalan Hewan

Abstract

This research aims to develop an educational game to provide alternative learning and
knowledge about animals and their types. The problem faced is the lack of interest and
understanding of children's conventional learning materials that tend to be
monotonous and non-interactive, which often results in decreased motivation to learn
at home and school. To overcome this problem, an educational game application using
Construct 2 software. The stages include system testing, development, construction,
design, and analysis. This research takes place at SD Negeri 03 Kabila, engaging 30
students as respondents. The assessment of the game is carried out through a
questionnaire analyzed descriptively and qualitatively to assess the feasibility of the
application. The test results show that the application is free from component errors
based on Black Box testing and is well received by users based on User Acceptance
testing with a total score of 86.4%, categorized as very good. However, the random
system used to generate the questions reappears which can reduce the variety and
effectiveness of learning. The improvements to this system are proposed to enhance
the learning quality. The development of this educational game application can be an
effective solution to increase children's interest and understanding in learning while
providing a fun learning experience while providing a fun and interactive learning
experience.
Keywords: educational game, Construct 2, animal recognition

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Published

2025-11-15

Issue

Section

Articles